/**
 * The `node:worker_threads` module enables the use of threads that execute
 * JavaScript in parallel. To access it:
 *
 * ```js
 * import worker from 'node:worker_threads';
 * ```
 *
 * Workers (threads) are useful for performing CPU-intensive JavaScript operations.
 * They do not help much with I/O-intensive work. The Node.js built-in
 * asynchronous I/O operations are more efficient than Workers can be.
 *
 * Unlike `child_process` or `cluster`, `worker_threads` can share memory. They do
 * so by transferring `ArrayBuffer` instances or sharing `SharedArrayBuffer` instances.
 *
 * ```js
 * import {
 *   Worker,
 *   isMainThread,
 *   parentPort,
 *   workerData,
 * } from 'node:worker_threads';
 *
 * if (!isMainThread) {
 *   const { parse } = await import('some-js-parsing-library');
 *   const script = workerData;
 *   parentPort.postMessage(parse(script));
 * }
 *
 * export default function parseJSAsync(script) {
 *   return new Promise((resolve, reject) => {
 *     const worker = new Worker(new URL(import.meta.url), {
 *       workerData: script,
 *     });
 *     worker.on('message', resolve);
 *     worker.on('error', reject);
 *     worker.on('exit', (code) => {
 *       if (code !== 0)
 *         reject(new Error(`Worker stopped with exit code ${code}`));
 *     });
 *   });
 * };
 * ```
 *
 * The above example spawns a Worker thread for each `parseJSAsync()` call. In
 * practice, use a pool of Workers for these kinds of tasks. Otherwise, the
 * overhead of creating Workers would likely exceed their benefit.
 *
 * When implementing a worker pool, use the `AsyncResource` API to inform
 * diagnostic tools (e.g. to provide asynchronous stack traces) about the
 * correlation between tasks and their outcomes. See `"Using AsyncResource for a Worker thread pool"` in the `async_hooks` documentation for an example implementation.
 *
 * Worker threads inherit non-process-specific options by default. Refer to `Worker constructor options` to know how to customize worker thread options,
 * specifically `argv` and `execArgv` options.
 * @see [source](https://github.com/nodejs/node/blob/v24.x/lib/worker_threads.js)
 */
declare module "worker_threads" {
    import { Context } from "node:vm";
    import { EventEmitter } from "node:events";
    import { EventLoopUtilityFunction } from "node:perf_hooks";
    import { FileHandle } from "node:fs/promises";
    import { Readable, Writable } from "node:stream";
    import { ReadableStream, TransformStream, WritableStream } from "node:stream/web";
    import { URL } from "node:url";
    import { HeapInfo } from "node:v8";
    import { MessageEvent } from "undici-types";
    const isInternalThread: boolean;
    const isMainThread: boolean;
    const parentPort: null | MessagePort;
    const resourceLimits: ResourceLimits;
    const SHARE_ENV: unique symbol;
    const threadId: number;
    const workerData: any;
    /**
     * Instances of the `worker.MessageChannel` class represent an asynchronous,
     * two-way communications channel.
     * The `MessageChannel` has no methods of its own. `new MessageChannel()` yields an object with `port1` and `port2` properties, which refer to linked `MessagePort` instances.
     *
     * ```js
     * import { MessageChannel } from 'node:worker_threads';
     *
     * const { port1, port2 } = new MessageChannel();
     * port1.on('message', (message) => console.log('received', message));
     * port2.postMessage({ foo: 'bar' });
     * // Prints: received { foo: 'bar' } from the `port1.on('message')` listener
     * ```
     * @since v10.5.0
     */
    class MessageChannel {
        readonly port1: MessagePort;
        readonly port2: MessagePort;
    }
    interface WorkerPerformance {
        eventLoopUtilization: EventLoopUtilityFunction;
    }
    type Transferable =
        | ArrayBuffer
        | MessagePort
        | AbortSignal
        | FileHandle
        | ReadableStream
        | WritableStream
        | TransformStream;
    /** @deprecated Use `import { Transferable } from "node:worker_threads"` instead. */
    // TODO: remove in a future major @types/node version.
    type TransferListItem = Transferable;
    /**
     * Instances of the `worker.MessagePort` class represent one end of an
     * asynchronous, two-way communications channel. It can be used to transfer
     * structured data, memory regions and other `MessagePort`s between different `Worker`s.
     *
     * This implementation matches [browser `MessagePort`](https://developer.mozilla.org/en-US/docs/Web/API/MessagePort) s.
     * @since v10.5.0
     */
    class MessagePort extends EventEmitter {
        /**
         * Disables further sending of messages on either side of the connection.
         * This method can be called when no further communication will happen over this `MessagePort`.
         *
         * The `'close' event` is emitted on both `MessagePort` instances that
         * are part of the channel.
         * @since v10.5.0
         */
        close(): void;
        /**
         * Sends a JavaScript value to the receiving side of this channel. `value` is transferred in a way which is compatible with
         * the [HTML structured clone algorithm](https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm).
         *
         * In particular, the significant differences to `JSON` are:
         *
         * * `value` may contain circular references.
         * * `value` may contain instances of builtin JS types such as `RegExp`s, `BigInt`s, `Map`s, `Set`s, etc.
         * * `value` may contain typed arrays, both using `ArrayBuffer`s
         * and `SharedArrayBuffer`s.
         * * `value` may contain [`WebAssembly.Module`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Module) instances.
         * * `value` may not contain native (C++-backed) objects other than:
         *
         * ```js
         * import { MessageChannel } from 'node:worker_threads';
         * const { port1, port2 } = new MessageChannel();
         *
         * port1.on('message', (message) => console.log(message));
         *
         * const circularData = {};
         * circularData.foo = circularData;
         * // Prints: { foo: [Circular] }
         * port2.postMessage(circularData);
         * ```
         *
         * `transferList` may be a list of [`ArrayBuffer`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/ArrayBuffer), `MessagePort`, and `FileHandle` objects.
         * After transferring, they are not usable on the sending side of the channel
         * anymore (even if they are not contained in `value`). Unlike with `child processes`, transferring handles such as network sockets is currently
         * not supported.
         *
         * If `value` contains [`SharedArrayBuffer`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/SharedArrayBuffer) instances, those are accessible
         * from either thread. They cannot be listed in `transferList`.
         *
         * `value` may still contain `ArrayBuffer` instances that are not in `transferList`; in that case, the underlying memory is copied rather than moved.
         *
         * ```js
         * import { MessageChannel } from 'node:worker_threads';
         * const { port1, port2 } = new MessageChannel();
         *
         * port1.on('message', (message) => console.log(message));
         *
         * const uint8Array = new Uint8Array([ 1, 2, 3, 4 ]);
         * // This posts a copy of `uint8Array`:
         * port2.postMessage(uint8Array);
         * // This does not copy data, but renders `uint8Array` unusable:
         * port2.postMessage(uint8Array, [ uint8Array.buffer ]);
         *
         * // The memory for the `sharedUint8Array` is accessible from both the
         * // original and the copy received by `.on('message')`:
         * const sharedUint8Array = new Uint8Array(new SharedArrayBuffer(4));
         * port2.postMessage(sharedUint8Array);
         *
         * // This transfers a freshly created message port to the receiver.
         * // This can be used, for example, to create communication channels between
         * // multiple `Worker` threads that are children of the same parent thread.
         * const otherChannel = new MessageChannel();
         * port2.postMessage({ port: otherChannel.port1 }, [ otherChannel.port1 ]);
         * ```
         *
         * The message object is cloned immediately, and can be modified after
         * posting without having side effects.
         *
         * For more information on the serialization and deserialization mechanisms
         * behind this API, see the `serialization API of the node:v8 module`.
         * @since v10.5.0
         */
        postMessage(value: any, transferList?: readonly Transferable[]): void;
        /**
         * If true, the `MessagePort` object will keep the Node.js event loop active.
         * @since v18.1.0, v16.17.0
         */
        hasRef(): boolean;
        /**
         * Opposite of `unref()`. Calling `ref()` on a previously `unref()`ed port does _not_ let the program exit if it's the only active handle left (the default
         * behavior). If the port is `ref()`ed, calling `ref()` again has no effect.
         *
         * If listeners are attached or removed using `.on('message')`, the port
         * is `ref()`ed and `unref()`ed automatically depending on whether
         * listeners for the event exist.
         * @since v10.5.0
         */
        ref(): void;
        /**
         * Calling `unref()` on a port allows the thread to exit if this is the only
         * active handle in the event system. If the port is already `unref()`ed calling `unref()` again has no effect.
         *
         * If listeners are attached or removed using `.on('message')`, the port is `ref()`ed and `unref()`ed automatically depending on whether
         * listeners for the event exist.
         * @since v10.5.0
         */
        unref(): void;
        /**
         * Starts receiving messages on this `MessagePort`. When using this port
         * as an event emitter, this is called automatically once `'message'` listeners are attached.
         *
         * This method exists for parity with the Web `MessagePort` API. In Node.js,
         * it is only useful for ignoring messages when no event listener is present.
         * Node.js also diverges in its handling of `.onmessage`. Setting it
         * automatically calls `.start()`, but unsetting it lets messages queue up
         * until a new handler is set or the port is discarded.
         * @since v10.5.0
         */
        start(): void;
        addListener(event: "close", listener: () => void): this;
        addListener(event: "message", listener: (value: any) => void): this;
        addListener(event: "messageerror", listener: (error: Error) => void): this;
        addListener(event: string | symbol, listener: (...args: any[]) => void): this;
        emit(event: "close"): boolean;
        emit(event: "message", value: any): boolean;
        emit(event: "messageerror", error: Error): boolean;
        emit(event: string | symbol, ...args: any[]): boolean;
        on(event: "close", listener: () => void): this;
        on(event: "message", listener: (value: any) => void): this;
        on(event: "messageerror", listener: (error: Error) => void): this;
        on(event: string | symbol, listener: (...args: any[]) => void): this;
        once(event: "close", listener: () => void): this;
        once(event: "message", listener: (value: any) => void): this;
        once(event: "messageerror", listener: (error: Error) => void): this;
        once(event: string | symbol, listener: (...args: any[]) => void): this;
        prependListener(event: "close", listener: () => void): this;
        prependListener(event: "message", listener: (value: any) => void): this;
        prependListener(event: "messageerror", listener: (error: Error) => void): this;
        prependListener(event: string | symbol, listener: (...args: any[]) => void): this;
        prependOnceListener(event: "close", listener: () => void): this;
        prependOnceListener(event: "message", listener: (value: any) => void): this;
        prependOnceListener(event: "messageerror", listener: (error: Error) => void): this;
        prependOnceListener(event: string | symbol, listener: (...args: any[]) => void): this;
        removeListener(event: "close", listener: () => void): this;
        removeListener(event: "message", listener: (value: any) => void): this;
        removeListener(event: "messageerror", listener: (error: Error) => void): this;
        removeListener(event: string | symbol, listener: (...args: any[]) => void): this;
        off(event: "close", listener: () => void): this;
        off(event: "message", listener: (value: any) => void): this;
        off(event: "messageerror", listener: (error: Error) => void): this;
        off(event: string | symbol, listener: (...args: any[]) => void): this;
        addEventListener: EventTarget["addEventListener"];
        dispatchEvent: EventTarget["dispatchEvent"];
        removeEventListener: EventTarget["removeEventListener"];
    }
    interface WorkerOptions {
        /**
         * List of arguments which would be stringified and appended to
         * `process.argv` in the worker. This is mostly similar to the `workerData`
         * but the values will be available on the global `process.argv` as if they
         * were passed as CLI options to the script.
         */
        argv?: any[] | undefined;
        env?: NodeJS.Dict<string> | typeof SHARE_ENV | undefined;
        eval?: boolean | undefined;
        workerData?: any;
        stdin?: boolean | undefined;
        stdout?: boolean | undefined;
        stderr?: boolean | undefined;
        execArgv?: string[] | undefined;
        resourceLimits?: ResourceLimits | undefined;
        /**
         * Additional data to send in the first worker message.
         */
        transferList?: Transferable[] | undefined;
        /**
         * @default true
         */
        trackUnmanagedFds?: boolean | undefined;
        /**
         * An optional `name` to be appended to the worker title
         * for debugging/identification purposes, making the final title as
         * `[worker ${id}] ${name}`.
         */
        name?: string | undefined;
    }
    interface ResourceLimits {
        /**
         * The maximum size of a heap space for recently created objects.
         */
        maxYoungGenerationSizeMb?: number | undefined;
        /**
         * The maximum size of the main heap in MB.
         */
        maxOldGenerationSizeMb?: number | undefined;
        /**
         * The size of a pre-allocated memory range used for generated code.
         */
        codeRangeSizeMb?: number | undefined;
        /**
         * The default maximum stack size for the thread. Small values may lead to unusable Worker instances.
         * @default 4
         */
        stackSizeMb?: number | undefined;
    }
    /**
     * The `Worker` class represents an independent JavaScript execution thread.
     * Most Node.js APIs are available inside of it.
     *
     * Notable differences inside a Worker environment are:
     *
     * * The `process.stdin`, `process.stdout`, and `process.stderr` streams may be redirected by the parent thread.
     * * The `import { isMainThread } from 'node:worker_threads'` variable is set to `false`.
     * * The `import { parentPort } from 'node:worker_threads'` message port is available.
     * * `process.exit()` does not stop the whole program, just the single thread,
     * and `process.abort()` is not available.
     * * `process.chdir()` and `process` methods that set group or user ids
     * are not available.
     * * `process.env` is a copy of the parent thread's environment variables,
     * unless otherwise specified. Changes to one copy are not visible in other
     * threads, and are not visible to native add-ons (unless `worker.SHARE_ENV` is passed as the `env` option to the `Worker` constructor). On Windows, unlike the main thread, a copy of the
     * environment variables operates in a case-sensitive manner.
     * * `process.title` cannot be modified.
     * * Signals are not delivered through `process.on('...')`.
     * * Execution may stop at any point as a result of `worker.terminate()` being invoked.
     * * IPC channels from parent processes are not accessible.
     * * The `trace_events` module is not supported.
     * * Native add-ons can only be loaded from multiple threads if they fulfill `certain conditions`.
     *
     * Creating `Worker` instances inside of other `Worker`s is possible.
     *
     * Like [Web Workers](https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API) and the `node:cluster module`, two-way communication
     * can be achieved through inter-thread message passing. Internally, a `Worker` has
     * a built-in pair of `MessagePort` s that are already associated with each
     * other when the `Worker` is created. While the `MessagePort` object on the parent
     * side is not directly exposed, its functionalities are exposed through `worker.postMessage()` and the `worker.on('message')` event
     * on the `Worker` object for the parent thread.
     *
     * To create custom messaging channels (which is encouraged over using the default
     * global channel because it facilitates separation of concerns), users can create
     * a `MessageChannel` object on either thread and pass one of the`MessagePort`s on that `MessageChannel` to the other thread through a
     * pre-existing channel, such as the global one.
     *
     * See `port.postMessage()` for more information on how messages are passed,
     * and what kind of JavaScript values can be successfully transported through
     * the thread barrier.
     *
     * ```js
     * import assert from 'node:assert';
     * import {
     *   Worker, MessageChannel, MessagePort, isMainThread, parentPort,
     * } from 'node:worker_threads';
     * if (isMainThread) {
     *   const worker = new Worker(__filename);
     *   const subChannel = new MessageChannel();
     *   worker.postMessage({ hereIsYourPort: subChannel.port1 }, [subChannel.port1]);
     *   subChannel.port2.on('message', (value) => {
     *     console.log('received:', value);
     *   });
     * } else {
     *   parentPort.once('message', (value) => {
     *     assert(value.hereIsYourPort instanceof MessagePort);
     *     value.hereIsYourPort.postMessage('the worker is sending this');
     *     value.hereIsYourPort.close();
     *   });
     * }
     * ```
     * @since v10.5.0
     */
    class Worker extends EventEmitter {
        /**
         * If `stdin: true` was passed to the `Worker` constructor, this is a
         * writable stream. The data written to this stream will be made available in
         * the worker thread as `process.stdin`.
         * @since v10.5.0
         */
        readonly stdin: Writable | null;
        /**
         * This is a readable stream which contains data written to `process.stdout` inside the worker thread. If `stdout: true` was not passed to the `Worker` constructor, then data is piped to the
         * parent thread's `process.stdout` stream.
         * @since v10.5.0
         */
        readonly stdout: Readable;
        /**
         * This is a readable stream which contains data written to `process.stderr` inside the worker thread. If `stderr: true` was not passed to the `Worker` constructor, then data is piped to the
         * parent thread's `process.stderr` stream.
         * @since v10.5.0
         */
        readonly stderr: Readable;
        /**
         * An integer identifier for the referenced thread. Inside the worker thread,
         * it is available as `import { threadId } from 'node:worker_threads'`.
         * This value is unique for each `Worker` instance inside a single process.
         * @since v10.5.0
         */
        readonly threadId: number;
        /**
         * Provides the set of JS engine resource constraints for this Worker thread.
         * If the `resourceLimits` option was passed to the `Worker` constructor,
         * this matches its values.
         *
         * If the worker has stopped, the return value is an empty object.
         * @since v13.2.0, v12.16.0
         */
        readonly resourceLimits?: ResourceLimits | undefined;
        /**
         * An object that can be used to query performance information from a worker
         * instance. Similar to `perf_hooks.performance`.
         * @since v15.1.0, v14.17.0, v12.22.0
         */
        readonly performance: WorkerPerformance;
        /**
         * @param filename  The path to the Worker’s main script or module.
         *                  Must be either an absolute path or a relative path (i.e. relative to the current working directory) starting with ./ or ../,
         *                  or a WHATWG URL object using file: protocol. If options.eval is true, this is a string containing JavaScript code rather than a path.
         */
        constructor(filename: string | URL, options?: WorkerOptions);
        /**
         * Send a message to the worker that is received via `require('node:worker_threads').parentPort.on('message')`.
         * See `port.postMessage()` for more details.
         * @since v10.5.0
         */
        postMessage(value: any, transferList?: readonly Transferable[]): void;
        /**
         * Sends a value to another worker, identified by its thread ID.
         * @param threadId The target thread ID. If the thread ID is invalid, a `ERR_WORKER_MESSAGING_FAILED` error will be thrown.
         * If the target thread ID is the current thread ID, a `ERR_WORKER_MESSAGING_SAME_THREAD` error will be thrown.
         * @param value The value to send.
         * @param transferList If one or more `MessagePort`-like objects are passed in value, a `transferList` is required for those items
         * or `ERR_MISSING_MESSAGE_PORT_IN_TRANSFER_LIST` is thrown. See `port.postMessage()` for more information.
         * @param timeout Time to wait for the message to be delivered in milliseconds. By default it's `undefined`, which means wait forever.
         * If the operation times out, a `ERR_WORKER_MESSAGING_TIMEOUT` error is thrown.
         * @since v22.5.0
         */
        postMessageToThread(threadId: number, value: any, timeout?: number): Promise<void>;
        postMessageToThread(
            threadId: number,
            value: any,
            transferList: readonly Transferable[],
            timeout?: number,
        ): Promise<void>;
        /**
         * Opposite of `unref()`, calling `ref()` on a previously `unref()`ed worker does _not_ let the program exit if it's the only active handle left (the default
         * behavior). If the worker is `ref()`ed, calling `ref()` again has
         * no effect.
         * @since v10.5.0
         */
        ref(): void;
        /**
         * Calling `unref()` on a worker allows the thread to exit if this is the only
         * active handle in the event system. If the worker is already `unref()`ed calling `unref()` again has no effect.
         * @since v10.5.0
         */
        unref(): void;
        /**
         * Stop all JavaScript execution in the worker thread as soon as possible.
         * Returns a Promise for the exit code that is fulfilled when the `'exit' event` is emitted.
         * @since v10.5.0
         */
        terminate(): Promise<number>;
        /**
         * Returns a readable stream for a V8 snapshot of the current state of the Worker.
         * See `v8.getHeapSnapshot()` for more details.
         *
         * If the Worker thread is no longer running, which may occur before the `'exit' event` is emitted, the returned `Promise` is rejected
         * immediately with an `ERR_WORKER_NOT_RUNNING` error.
         * @since v13.9.0, v12.17.0
         * @return A promise for a Readable Stream containing a V8 heap snapshot
         */
        getHeapSnapshot(): Promise<Readable>;
        /**
         * This method returns a `Promise` that will resolve to an object identical to `v8.getHeapStatistics()`,
         * or reject with an `ERR_WORKER_NOT_RUNNING` error if the worker is no longer running.
         * This methods allows the statistics to be observed from outside the actual thread.
         * @since v24.0.0
         */
        getHeapStatistics(): Promise<HeapInfo>;
        /**
         * Calls `worker.terminate()` when the dispose scope is exited.
         *
         * ```js
         * async function example() {
         *   await using worker = new Worker('for (;;) {}', { eval: true });
         *   // Worker is automatically terminate when the scope is exited.
         * }
         * ```
         * @since v24.2.0
         */
        [Symbol.asyncDispose](): Promise<void>;
        addListener(event: "error", listener: (err: Error) => void): this;
        addListener(event: "exit", listener: (exitCode: number) => void): this;
        addListener(event: "message", listener: (value: any) => void): this;
        addListener(event: "messageerror", listener: (error: Error) => void): this;
        addListener(event: "online", listener: () => void): this;
        addListener(event: string | symbol, listener: (...args: any[]) => void): this;
        emit(event: "error", err: Error): boolean;
        emit(event: "exit", exitCode: number): boolean;
        emit(event: "message", value: any): boolean;
        emit(event: "messageerror", error: Error): boolean;
        emit(event: "online"): boolean;
        emit(event: string | symbol, ...args: any[]): boolean;
        on(event: "error", listener: (err: Error) => void): this;
        on(event: "exit", listener: (exitCode: number) => void): this;
        on(event: "message", listener: (value: any) => void): this;
        on(event: "messageerror", listener: (error: Error) => void): this;
        on(event: "online", listener: () => void): this;
        on(event: string | symbol, listener: (...args: any[]) => void): this;
        once(event: "error", listener: (err: Error) => void): this;
        once(event: "exit", listener: (exitCode: number) => void): this;
        once(event: "message", listener: (value: any) => void): this;
        once(event: "messageerror", listener: (error: Error) => void): this;
        once(event: "online", listener: () => void): this;
        once(event: string | symbol, listener: (...args: any[]) => void): this;
        prependListener(event: "error", listener: (err: Error) => void): this;
        prependListener(event: "exit", listener: (exitCode: number) => void): this;
        prependListener(event: "message", listener: (value: any) => void): this;
        prependListener(event: "messageerror", listener: (error: Error) => void): this;
        prependListener(event: "online", listener: () => void): this;
        prependListener(event: string | symbol, listener: (...args: any[]) => void): this;
        prependOnceListener(event: "error", listener: (err: Error) => void): this;
        prependOnceListener(event: "exit", listener: (exitCode: number) => void): this;
        prependOnceListener(event: "message", listener: (value: any) => void): this;
        prependOnceListener(event: "messageerror", listener: (error: Error) => void): this;
        prependOnceListener(event: "online", listener: () => void): this;
        prependOnceListener(event: string | symbol, listener: (...args: any[]) => void): this;
        removeListener(event: "error", listener: (err: Error) => void): this;
        removeListener(event: "exit", listener: (exitCode: number) => void): this;
        removeListener(event: "message", listener: (value: any) => void): this;
        removeListener(event: "messageerror", listener: (error: Error) => void): this;
        removeListener(event: "online", listener: () => void): this;
        removeListener(event: string | symbol, listener: (...args: any[]) => void): this;
        off(event: "error", listener: (err: Error) => void): this;
        off(event: "exit", listener: (exitCode: number) => void): this;
        off(event: "message", listener: (value: any) => void): this;
        off(event: "messageerror", listener: (error: Error) => void): this;
        off(event: "online", listener: () => void): this;
        off(event: string | symbol, listener: (...args: any[]) => void): this;
    }
    interface BroadcastChannel extends NodeJS.RefCounted {}
    /**
     * Instances of `BroadcastChannel` allow asynchronous one-to-many communication
     * with all other `BroadcastChannel` instances bound to the same channel name.
     *
     * ```js
     * 'use strict';
     *
     * import {
     *   isMainThread,
     *   BroadcastChannel,
     *   Worker,
     * } from 'node:worker_threads';
     *
     * const bc = new BroadcastChannel('hello');
     *
     * if (isMainThread) {
     *   let c = 0;
     *   bc.onmessage = (event) => {
     *     console.log(event.data);
     *     if (++c === 10) bc.close();
     *   };
     *   for (let n = 0; n < 10; n++)
     *     new Worker(__filename);
     * } else {
     *   bc.postMessage('hello from every worker');
     *   bc.close();
     * }
     * ```
     * @since v15.4.0
     */
    class BroadcastChannel extends EventTarget {
        readonly name: string;
        /**
         * Invoked with a single \`MessageEvent\` argument when a message is received.
         * @since v15.4.0
         */
        onmessage: (message: MessageEvent) => void;
        /**
         * Invoked with a received message cannot be deserialized.
         * @since v15.4.0
         */
        onmessageerror: (message: MessageEvent) => void;
        constructor(name: string);
        /**
         * Closes the `BroadcastChannel` connection.
         * @since v15.4.0
         */
        close(): void;
        /**
         * @since v15.4.0
         * @param message Any cloneable JavaScript value.
         */
        postMessage(message: unknown): void;
    }
    interface Lock {
        readonly mode: LockMode;
        readonly name: string;
    }
    interface LockGrantedCallback<T> {
        (lock: Lock | null): T;
    }
    interface LockInfo {
        clientId: string;
        mode: LockMode;
        name: string;
    }
    interface LockManager {
        query(): Promise<LockManagerSnapshot>;
        request<T>(name: string, callback: LockGrantedCallback<T>): Promise<Awaited<T>>;
        request<T>(name: string, options: LockOptions, callback: LockGrantedCallback<T>): Promise<Awaited<T>>;
    }
    interface LockManagerSnapshot {
        held: LockInfo[];
        pending: LockInfo[];
    }
    type LockMode = "exclusive" | "shared";
    interface LockOptions {
        ifAvailable?: boolean;
        mode?: LockMode;
        signal?: AbortSignal;
        steal?: boolean;
    }
    var locks: LockManager;
    /**
     * Mark an object as not transferable. If `object` occurs in the transfer list of
     * a `port.postMessage()` call, it is ignored.
     *
     * In particular, this makes sense for objects that can be cloned, rather than
     * transferred, and which are used by other objects on the sending side.
     * For example, Node.js marks the `ArrayBuffer`s it uses for its `Buffer pool` with this.
     *
     * This operation cannot be undone.
     *
     * ```js
     * import { MessageChannel, markAsUntransferable } from 'node:worker_threads';
     *
     * const pooledBuffer = new ArrayBuffer(8);
     * const typedArray1 = new Uint8Array(pooledBuffer);
     * const typedArray2 = new Float64Array(pooledBuffer);
     *
     * markAsUntransferable(pooledBuffer);
     *
     * const { port1 } = new MessageChannel();
     * port1.postMessage(typedArray1, [ typedArray1.buffer ]);
     *
     * // The following line prints the contents of typedArray1 -- it still owns
     * // its memory and has been cloned, not transferred. Without
     * // `markAsUntransferable()`, this would print an empty Uint8Array.
     * // typedArray2 is intact as well.
     * console.log(typedArray1);
     * console.log(typedArray2);
     * ```
     *
     * There is no equivalent to this API in browsers.
     * @since v14.5.0, v12.19.0
     */
    function markAsUntransferable(object: object): void;
    /**
     * Check if an object is marked as not transferable with
     * {@link markAsUntransferable}.
     * @since v21.0.0
     */
    function isMarkedAsUntransferable(object: object): boolean;
    /**
     * Mark an object as not cloneable. If `object` is used as `message` in
     * a `port.postMessage()` call, an error is thrown. This is a no-op if `object` is a
     * primitive value.
     *
     * This has no effect on `ArrayBuffer`, or any `Buffer` like objects.
     *
     * This operation cannot be undone.
     *
     * ```js
     * const { markAsUncloneable } = require('node:worker_threads');
     *
     * const anyObject = { foo: 'bar' };
     * markAsUncloneable(anyObject);
     * const { port1 } = new MessageChannel();
     * try {
     *   // This will throw an error, because anyObject is not cloneable.
     *   port1.postMessage(anyObject)
     * } catch (error) {
     *   // error.name === 'DataCloneError'
     * }
     * ```
     *
     * There is no equivalent to this API in browsers.
     * @since v22.10.0
     */
    function markAsUncloneable(object: object): void;
    /**
     * Transfer a `MessagePort` to a different `vm` Context. The original `port` object is rendered unusable, and the returned `MessagePort` instance
     * takes its place.
     *
     * The returned `MessagePort` is an object in the target context and
     * inherits from its global `Object` class. Objects passed to the [`port.onmessage()`](https://developer.mozilla.org/en-US/docs/Web/API/MessagePort/onmessage) listener are also created in the
     * target context
     * and inherit from its global `Object` class.
     *
     * However, the created `MessagePort` no longer inherits from [`EventTarget`](https://developer.mozilla.org/en-US/docs/Web/API/EventTarget), and only
     * [`port.onmessage()`](https://developer.mozilla.org/en-US/docs/Web/API/MessagePort/onmessage) can be used to receive
     * events using it.
     * @since v11.13.0
     * @param port The message port to transfer.
     * @param contextifiedSandbox A `contextified` object as returned by the `vm.createContext()` method.
     */
    function moveMessagePortToContext(port: MessagePort, contextifiedSandbox: Context): MessagePort;
    /**
     * Receive a single message from a given `MessagePort`. If no message is available,`undefined` is returned, otherwise an object with a single `message` property
     * that contains the message payload, corresponding to the oldest message in the `MessagePort`'s queue.
     *
     * ```js
     * import { MessageChannel, receiveMessageOnPort } from 'node:worker_threads';
     * const { port1, port2 } = new MessageChannel();
     * port1.postMessage({ hello: 'world' });
     *
     * console.log(receiveMessageOnPort(port2));
     * // Prints: { message: { hello: 'world' } }
     * console.log(receiveMessageOnPort(port2));
     * // Prints: undefined
     * ```
     *
     * When this function is used, no `'message'` event is emitted and the `onmessage` listener is not invoked.
     * @since v12.3.0
     */
    function receiveMessageOnPort(port: MessagePort):
        | {
            message: any;
        }
        | undefined;
    type Serializable = string | object | number | boolean | bigint;
    /**
     * Within a worker thread, `worker.getEnvironmentData()` returns a clone
     * of data passed to the spawning thread's `worker.setEnvironmentData()`.
     * Every new `Worker` receives its own copy of the environment data
     * automatically.
     *
     * ```js
     * import {
     *   Worker,
     *   isMainThread,
     *   setEnvironmentData,
     *   getEnvironmentData,
     * } from 'node:worker_threads';
     *
     * if (isMainThread) {
     *   setEnvironmentData('Hello', 'World!');
     *   const worker = new Worker(__filename);
     * } else {
     *   console.log(getEnvironmentData('Hello'));  // Prints 'World!'.
     * }
     * ```
     * @since v15.12.0, v14.18.0
     * @param key Any arbitrary, cloneable JavaScript value that can be used as a {Map} key.
     */
    function getEnvironmentData(key: Serializable): Serializable;
    /**
     * The `worker.setEnvironmentData()` API sets the content of `worker.getEnvironmentData()` in the current thread and all new `Worker` instances spawned from the current context.
     * @since v15.12.0, v14.18.0
     * @param key Any arbitrary, cloneable JavaScript value that can be used as a {Map} key.
     * @param value Any arbitrary, cloneable JavaScript value that will be cloned and passed automatically to all new `Worker` instances. If `value` is passed as `undefined`, any previously set value
     * for the `key` will be deleted.
     */
    function setEnvironmentData(key: Serializable, value?: Serializable): void;
    /**
     * Sends a value to another worker, identified by its thread ID.
     * @param threadId The target thread ID. If the thread ID is invalid, a `ERR_WORKER_MESSAGING_FAILED` error will be thrown.
     * If the target thread ID is the current thread ID, a `ERR_WORKER_MESSAGING_SAME_THREAD` error will be thrown.
     * @param value The value to send.
     * @param transferList If one or more `MessagePort`-like objects are passed in value, a `transferList` is required for those items
     * or `ERR_MISSING_MESSAGE_PORT_IN_TRANSFER_LIST` is thrown. See `port.postMessage()` for more information.
     * @param timeout Time to wait for the message to be delivered in milliseconds. By default it's `undefined`, which means wait forever.
     * If the operation times out, a `ERR_WORKER_MESSAGING_TIMEOUT` error is thrown.
     * @since v22.5.0
     */
    function postMessageToThread(threadId: number, value: any, timeout?: number): Promise<void>;
    function postMessageToThread(
        threadId: number,
        value: any,
        transferList: readonly Transferable[],
        timeout?: number,
    ): Promise<void>;

    import {
        BroadcastChannel as _BroadcastChannel,
        MessageChannel as _MessageChannel,
        MessagePort as _MessagePort,
    } from "worker_threads";
    global {
        function structuredClone<T>(
            value: T,
            options?: { transfer?: Transferable[] },
        ): T;
        /**
         * `BroadcastChannel` class is a global reference for `import { BroadcastChannel } from 'worker_threads'`
         * https://nodejs.org/api/globals.html#broadcastchannel
         * @since v18.0.0
         */
        var BroadcastChannel: typeof globalThis extends {
            onmessage: any;
            BroadcastChannel: infer T;
        } ? T
            : typeof _BroadcastChannel;
        /**
         * `MessageChannel` class is a global reference for `import { MessageChannel } from 'worker_threads'`
         * https://nodejs.org/api/globals.html#messagechannel
         * @since v15.0.0
         */
        var MessageChannel: typeof globalThis extends {
            onmessage: any;
            MessageChannel: infer T;
        } ? T
            : typeof _MessageChannel;
        /**
         * `MessagePort` class is a global reference for `import { MessagePort } from 'worker_threads'`
         * https://nodejs.org/api/globals.html#messageport
         * @since v15.0.0
         */
        var MessagePort: typeof globalThis extends {
            onmessage: any;
            MessagePort: infer T;
        } ? T
            : typeof _MessagePort;
    }
}
declare module "node:worker_threads" {
    export * from "worker_threads";
}
